Wayne Hickey, Hickey’s Interactive Adventures | Founders | Mohamed Chaudry FCCA
Wayne Hickey, founder of Hickey’s Interactive Adventures
Founder story

Wayne Hickey

COO and Founder, Hickey’s Interactive Adventures

A 40,000 square foot family entertainment centre built around emotion rather than machines. Themed VR zones, escape rooms, laser quests, STEM learning and augmented reality, planned for Myrtle Beach and its nineteen million annual visitors.

Family entertainment USA $6M raise Full deck shared
Where it started

An unclear story, and documents that did not agree with each other.

Wayne and his team knew the sector properly. Twenty five years in operations and amusement park R&D on his side, forty years in finance and STEM education on Candy’s, and eighteen years of family entertainment marketing on Tiffany’s. The concept was sound: family entertainment centres are dated, expensive and losing to home entertainment, and there is room for something built around experience rather than machines.

Asking for six million dollars to build a first site is a different matter. There is no trading history to point at, so every number has to be defensible on its own. A market projection, a build cost, a visitor capture rate. When the deck, the plan and the model each tell it slightly differently, an investor stops reading the business and starts checking the arithmetic.

Clear investor story, aligned documents, and confident conversations with investors.

What we built

The whole deck. Shared with Wayne’s permission.

Wayne agreed to show the full pitch deck rather than the covers. Fifteen pages, exactly as it went to investors.

Hickey’s Interactive Adventures pitch deck, page 1
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Hickey’s Interactive Adventures pitch deck, page 2
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Hickey’s Interactive Adventures pitch deck, page 3
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Hickey’s Interactive Adventures pitch deck, page 4
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Hickey’s Interactive Adventures pitch deck, page 5
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Hickey’s Interactive Adventures pitch deck, page 6
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Hickey’s Interactive Adventures pitch deck, page 7
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Hickey’s Interactive Adventures pitch deck, page 8
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Hickey’s Interactive Adventures pitch deck, page 9
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Hickey’s Interactive Adventures pitch deck, page 10
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Hickey’s Interactive Adventures pitch deck, page 11
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Hickey’s Interactive Adventures pitch deck, page 12
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Hickey’s Interactive Adventures pitch deck, page 13
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Hickey’s Interactive Adventures pitch deck, page 14
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Hickey’s Interactive Adventures pitch deck, page 15
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In his words

“The pitch deck was very well presented. The design, the storytelling, the way each slide rolled seamlessly into the next.”

Wayne Hickey, Founder, Hickey’s Interactive Adventures

Wayne Hickey talking about working with Mohamed Chaudry
The podcast

Wayne, in his own words.

The full conversation. How the business started, what he was raising for, and what changed once the documents were right.

Meet Wayne Hickey

Clips from the conversation

Why Founders Need to Think Like Explorers, Not Just OperatorsWayne on the difference between running what exists and finding what is next.
Why Investors Back Emotion, Not Just ExecutionThe part of a pitch that decides the meeting before the numbers do.
Five Seconds Per Slide. And Psychology Is Judge, Jury and Executioner.How long an investor actually spends on each slide, and what that means for how you build a deck.

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